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Epic space marine rules
Epic space marine rules









Used at the end of the shooting phase, it allows a unit of intercessors to shoot again. 2 CP – Rapid Fire – This one is going to get FAQ’d.This strat is just as good as it has always been, although leaving the First Born Marines behind seems a tad sad. The split cost is for 5 man or less, vs 6+ in a unit. Now a Primaris only strat, it states that the models in a unit may not be wounded on any natural roll of a 1-3. 1 or 2 CP – Transhuman Physiology – Another one returning, many people are familiar with it.I am not sure the bonus to shooting will often be worth it, but the close combat certainly can be. With the rise in Terminator viability, this adds some nice increase in damage for them, and at a fairly cheap price. 1 CP – Fury of the First – This allows a Space Marine (SM) unit to be selected when it is chosen to shoot or fight, and gives all Terminator models in that unit +1 to hit.With good Chapter Tactics, such as White Scars, this can do a lot of damage. This has definitely come down in power from previously, but that may not be such a bad thing. Being able to fight twice with them is very good. Assault Ints are quite solid, capable of putting out a goodly number of attacks. This strat now only effects Assault Intercessors (both the troops and the Elite Veteran ones). 2 CP – Honor the Chapter – A fan favorite returns, and cheaper too, but that is for a reason.It is decent enough, especially at only 1 CP, but by it’s very nature, this is Situational This strat allows you to re roll hit rolls when a unit is fighting in Close Combat (CC) vs a Hereticus Astartes unit. 1 CP – Death to the Traitors – We start out with one of the weakest in the codex.Situational: This is a codex entry that may not pass as competitive on its own merits but can be made effective in a creative list, as a meta-buster, or in a specific combo or scenario where it ratchets up in power to potentially very high strength but otherwise will not be seen very often.Efficient: This is a codex entry that can stand on its own merit in a matched play list but works best when combo’d up with other units or in specific situations to become very powerful but may not always be seen.Competitive: This is a codex entry (unit, stratagem, item, etc.) that has a place in essentially any competitive list built with this faction regardless of unit choices or is the source of a significant force multiplication effect for other units.Lets take a look through each of these then. The flow makes sense, and it feels appropriate. This is a very well organized, and even characterful way to present the stratagems. These are keyed off a unit having the correct wargear to utilize the strat. These are more specific battlefield tactics that could be considered a signature of a particular unit.

epic space marine rules

These are pre game strats (and it is very nice having them grouped as such) These tend to be for characters or other centerpiece models These tend to be generalized boosts you can use on a few different units.

epic space marine rules

They are also color codded which I find quite helpful. As of right now, these categories have little bearing on the game, but it does make remembering and finding them much easier. The stratagems in the New 9th ed Space Marine Codex have been broken down into 5 categories.











Epic space marine rules